Photos from Ars Electronica – 2
Photos from Ars Electronica 2005
I took my medium format camera to Ars Electronica last year, to keep up my sporadic series of photos of people from the art/tech community. Here’s eight that I thought good enough to show. They were all taken in the Brucknerhaus, the main venue for the Ars Electronica conference, which has a fantastic panoramic window facing onto the Danube. On one of my last evenings at the festival, there was a fantastic golden sunlight coming through the windows, so I grabbed a few friends and acquaintances and persuaded them to stand for a minute or so whilst I fumbled with light meters and such. Thanks to those who had the patience…

Nina Czegledy
NB: Nina is one of the most delightful and interesting people i’ve ever met – a real inspiration
News on Creative Archive
Of course, I’m a bit late to this and many other bloggers have already circulated it wildly, but I’m really, really pleased to see the second of the BBC’s Creative Archive projects go live – The Open News Archive.
There’s some fantastic footage there, making this far more interesting to browse through than the footage released for the Radio 1 Superstar VJ competition. It’ll be interesting to see how it gets used in creative projects, though.
When we were first kicking around ideas for how people might want to use the Creative Archive a few years ago, one of the key decisions was whether to make content available under a single project site, or to tie individual projects to existing brands. I think the latter has been the right choice, as creativity works best within a context. A context-less archive would be bigger and more flexible, but only advanced users would really benefit from that flexibility. Having a specific context and even a brief – as with the Radio 1 competition – provides more than simply a blank page for people to start with. Hopefully, this will encourage more people to engage with the content.
Of course, ideally we’d have both – a inspiration from familiar contexts for people to start with, and then open buckets of good stuff for more advanced users to play around. The Backstage discussion list have already been talking about how to build tools to aggregate the content from different CA projects, so hopefully one user innovation project will be able to help out another!
reasons for radio silence
This is hardly the most frequently-updated blog on the block, but leaving it nearly three months between posts is stretching it, even for me. In mitigation, i’m getting more work done at the moment than I have for years…
And the thing i’m working on most of the time is fantastic. Please go and check out the site for BBC Innovation Labs. This is a kind of sister project to Backstage, aimed more at independent UK new media companies, rather than individual developers, although I expect the backstage and labs communities will have significant overlaps.
Labs is a pilot project to help build better opportunities for indies and the BBC to work together on innovation projects. Tom Loosemore and I have been working on lots of ‘open innovation’ projects aimed at various communities – developers (backstage), and indies (labs) were first, with other projects in development.
The Labs process works like this – we invite proposals to a research brief from indies, and select around 10 projects. The teams behind these projects are then invited to a week-long residential rapid-protoyping workshop, before pitching their ideas at the end of the Lab to the controllers for internet and iTV at the BBC.
Its a simple process, but effective. It helps the BBC hold a conversation about its strategies and priorities with hundreds of indies in an open and discursive way, and encourages rapid development and decision making so that ideas can be turned into things that actually happen. Hopefully, i’ll be able to talk about 30-odd fantastic prototypes that have come out of the Labs around the end of March next year…
We’re holding launch events at the moment in the three pilot regions – the second London launch is this Friday, and the final event in Manchester next Monday. If the pilots are successful for everyone invovled, we’ll try and roll out the project to more regions across the UK next year.
StrandBeest and the fossils of new media art

I’ve just come out of a presentation by Theo Jansen of his StrandBeest, huge creatures made out of electrical tubing, cable clips and other cheap materials. Jansen is an engineer/artist who has spent the last 15 years evolving the StrandBeest as wind-powered walking beasts that roam the sand of the beaches where he lives. They are beautiful creations, awe-inspiring in their complexity, and graceful in their movements.
Jansen has used evolution simulation to develop more efficient joints for the creatures legs, and has now developed techniques (using plastic bottles and netting) to store the wind that blows along the beach and use it as power for the StrandBeest. His current research is in developing systems of ‘liars’ – simple yes/no logic gates powered by air and tubing. He is developing these into networks that are either dynamic, and therefore can drive movement, or are static, and can store information. He believes that the StrandBeest will be able to count their steps, realise when they are approaching the sea, or even pass knowledge on to new generations of beasts.
The presentation was part of this year’s Ars Electronica festival, a series of exhibitions and symposia on the theme of ‘Hybrid’. I’ve been to a few of the talks, but much of the interpretation of the Hybrid theme has been far too esoteric and academic, and I don’t have the stomach for that kind of debate any more. I caught the end of Neil Gershefeld’s presentation via webcam of his FabLabs and Internet 0 projects, which were very inspiring, and perfectly addressed the Hybrid theme by taking digitisation into real production. David Weinberger followed with a very interesting thesis on how we are moving into a third mode of structuring knowledge, away from Aristotlean tree structures and taxonomies, and towards a cloud of dynamically structured (*not* unstructured!) links, tags and conversations.
But the highlight by a long way has been the StrandBeest. I don’t know whether it was Theo Jansen’s dry wit, the anthropmorphic delight his creatures create, or sheer awe at their technical complexity, but he enraptured the audience, and earned a standing ovation at the end. By taking engineering back to basics (his work is often compared to Da Vinci’s unbuilt prototypes), Jansen’s evolving working method somehow reminded me of current trends in bottom-up development in software and interaction design.
I didn’t expect to find that the most inspiring work at Arts Electronica wasn’t electronic at all. In contrast, much of the new media work being exhibited looks tired an old, and could have come from any festival in the last 10 years. The StrandBeest look like they could have come from any time in the last 1000 years, and somehow look more futuristic because of this. By taking engineering back to basics, Jansen’s work offers inspiration for new ways of thinking about software and interaction design. Most of the other work here looks like it has reached a dead end, playing out variations on interaction models (stand in front of a screen and wave at something, move things around a table to make music, etc, etc) that don’t seem to have moved on for a decade. The StrandBeest might look like fossils, but they’ve got more life in them than anything else here.
Blickling Hall
Photos from Blickling Hall, Norfolk
OpenTech 2005
I took my medium format camera to OpenTech this year, as part of my on-going project to take photos of cutting edge geeks with trailing edge technology (see also ETCON 2003, Evolution 2003 and New Media Art at the Tate).
The light wasn’t great at the venue – there wasn’t much natural light, so I used a spot in the main lecture theatre where there was a slightly angled soft spot overhead. This, and a high contrast film, has given the pictures a more dramatic contrast, but it meant that some of the pictures look a bit too shady for my liking, especially in the eyes. It also gives a great level of modelling on the skin, which I like a lot, but i’m not sure my subjects all will… I might have to invest in a softbox or go really pro and get a ringflash.
Here’s some of my favourites. You can see more over at my Flickr site.
Creative Archive material released
The BBC has launched the first product from the Creative Archive. In a collaboration with Radio 1, around 100 clips are available as part of a project to encourage creativity amongst ‘vjs‘. the clips are a heady mix of wildlife, urban environmental and fantastic ‘futures’ footage from old Tomorrow’s World programmes.
It’s good to finally see an output from the Creative Archive, and I know there’s a lot of blood, sweat and tears behind this relatively modest start. But I’m sure this launch will open the floodgates for lots of similar projects in the coming months.
The Creative Archive has carried a huge burden of expectations since Greg Dyke’s slightly premature announcement in Edinburgh almost exactly 2 years ago. Many people expected the BBC to just dump tons of stuff online, but I think that the decision to place archive material in the context of other BBC brands (like Radio 1) is the right one. Our audience already has a relationship with the BBC through these brands, and it makes sense to use these to encourage people to experiment with the archive, rather than creating a stand-alone brand just for the archive.
It also gives production teams in broadcast divisions the opportunity to see how creative our audiences can be, and the incredibly exciting possibilities for mixing user-generated content and BBC output. Radio & Music interactive are doing fantastic stuff at the moment, from podcasting to SMS takeovers, so it makes sense that they should be the first partner for the Creative Archive.
Huge congratulations to Paula Le Dieu, Paul Gerhardt and Jennifer Rigby, the people most responsible for making this happen.
Let us grind them into dust!
[This essay is developed from a talk I gave at the launch of the Creative Archive License Group. My brief was to think about how Creative Archive Licenses will affect creativity in the future. The talk was very visual, so I’ve developed some of the ideas more in this essay, and dropped others. Ars Electronica have commissioned this piece for their festival catalogue this year. This essay represents my opinions, not those of the Creative Archive License Group or my employer.]

Let us grind them into dust!
The new aesthetics of digital archives
Archives are imagined as dusty places; serried rows of boxes, books or film canisters shrouded in a fine, grey-white cloak. Like a physical manifestation of forgetting, dust settles on the obsolete, and its removal is symbolic of re-use – the archivist pulls a dusty tome from the shelf, blows across the cover, and as the cloud of dust disperses, the obscure knowledge within is alive once more. Dust is a metaphor for rejection, for failure or dismissal – we ‘eat the dust’, ‘dust off’ unwanted attention and ultimately ‘bite the dust’ . Vast amounts of the knowledge and creative output of the last century is fated to turn to dust; forgotten, unwanted and unknown.
Projects like the BBC’s Creative Archive seek to liberate these archives through technology – to blow off the dust and digitize thousands of hours’ worth of audio and video content. Through digital networks, these things can be reanimated, made available again for new contexts and uses. By transforming dusty archives into clean databases, content can be reused and remixed, becoming the starting point for new stories instead of the final resting place for old ones.
But there is beauty in dust itself. The scientist and artist Hubert Duprat has placed Caddis worm larvae in vitrines lined with gold dust and tiny particles of jewels. The Caddis larvae normally live on river-beds, and make cocoons for themselves from bark, gravel and other river detritus. Placed within Duprat’s vitrines of precious metals, the larvae construct beautiful geometric jewelry with alternating bands of stones and gold. The Caddis larvae re-order dust into something intimate and organized, creating objects with purpose and formal beauty.
We have long had a similar desire to order our overflowing, ephemeral stream of media into something intimate and meaningful. The cheap printing presses of the 19th century created an overwhelming flood of newspapers, catalogues and magazines, and the new railway networks sent them to all corners of the developed world. Readers would capture knowledge from these cheap, ephemeral forms by making scrapbooks, often pasting clippings into other, unwanted, books . Newspaper articles, instead of decaying to pulp or dust, were instead memorialized if they caught the attention of the reader, valued over the more rarified knowledge contained in expensive books. Ellen Gruber Garvey reports the following exchange between a writer and a scrapbook maker in the 19th century:
‘“Why”, said I. “You are using up good printed books!”
“Good for what!” was the reply […]. “There is nothing in them that we want, and so we propose putting in something, rather than having them stand idle. Hubert’s, you see, is an old day-book, and we have one or two others. Some of them are old school-books, not much worn, but out of date. Almost every library has some useless books.”’
Garvey has likened this process to ‘gleaning’, where overabundance of goods provides a surplus that can be gathered and put to productive use: “The gleaner’s bounty depends on the planter’s willingness not to squeeze every possible bit of profit from the land; following the biblical injunction to leave food for the gleaners, the planter does not pursue every scrap of grain or produce but leaves some unclaimed”. Like the planter’s grain or publisher’s newspaper clippings, the overabundance of our media archives can now be clipped and gathered by a new generation of gleaners.
These vernacular forms of creative expression have long been overlooked in our accounts of media history. The histories of photography, film and now digital media have first sought to establish a canon, the list of stars whose contributions define a dominant aesthetic. But underneath these stars there are worlds of amateur productivity, creating informal alternative aesthetics from the detritus of mainstream culture. Sometimes, these vernacular forms are recognized for their influence on the mainstream aesthetic, and for the sheer wealth of their creativity. They are less visible because they are intimate, expressing the creator’s feelings about their immediate lives and emotions, not grand historical narratives. Like the Caddis larvae’s cocoon, they are tactile and close to the body, to be consumed by the hand as much as the eye:
“When we touch an album [of photographs] and turn its pages, we put the photograph in motion, literally in an arc through space and metaphorically in a sequential narrative. Albums are also prompts for speech, an excuse for friends and families to gather, for stories to be exchanged, incidents to be recalled, biographies to be invented. When we view albums in museums, we can only imagine the murmur of laughing voices that would have animated and shaped the experience of leafing through them”
Will we see similar forms of vernacular creativity with digital media? How can we encourage the creative decay that turned newspapers and libraries into cheap ephemera, available once again for reuse and remixing? How can intimacy be expressed in a medium that is so radically global and connected?
It is only within the last few years that internet use in developed countries has tipped over 50% of the population. This, combined with increased bandwith and processing power, has led to the ‘mass-amateurisation’ of digital image production, an activity that was previously limited by the cost of capture and editing equipment. Mobile phones, already very intimate devices, have changed the aesthetic of photography as much as the Box Brownie did for chemical photography. Web services like Flickr encourage people to collect and contextualize their images with friends and other communities. This combination has led to a huge abundance of images, available online to be recontextualised and remixed into new creative forms. Like the scrapbook or photo album, Flickr encourages users to add supplementary information, in the form of tags describing content, notes drawn directly on the image, or comments from other users. This accrual of written information creates a kind of intimacy around the photograph, capturing some of the ‘murmur of laughing voices’ that surrounded their creation.
Flickr users are constantly finding innovative new ways to exploit these features. Matt Haughey combined images taken from Google’s satellite imaging service with the notes function in Flickr to create ‘memory maps’ – annotated images of the university he studied at, or the town he grew up in. These notes are revealed as the cursor brushes over the photograph on the screen, creating a tactile interface that resembles the intimacy of a photo album. Geoffrey Batchen has described how photo albums used similar collage effects, combining photographs with ticket stubs, cigarette cards, writing and drawing to evoke more than just visual memories:
“[in photo albums] we are witness to the creative efforts of ordinary people who, by coordinating sound and smell as well as sight and by exploiting the possibilities of a touched and touchable photography, were able to express the intricacies of their social rituals, personal dreams, and project memories in tangible visual form.”
Could the moving image find a similarly intimate and tactile context? Film never quite reached the level of mass participation as photography in the last century. Although Super 8 cameras, and later cheap video cameras, have encouraged some amateur production, there is nothing like the wealth and variety of material as there is with photography. Where are the moving image equivalents of the Victorian photo lockets, with each lover framed in one half of chamber that seals them together when closed? How can film develop an equivalent vernacular aesthetic to the photo album or carte de visite?
Perhaps these completely new forms of vernacular media might be found through projects like the Creative Archive. By opening up the archives of the BBC’s film and television output, these projects could create new contexts and aesthetics for film outside of the formal narrative structure of Hollywood. But for this to happen two conditions must apply – we must build tools for intimate expression, not grand narrative; and we must aspire to turn media into dust – to make it as abundant and ephemeral as newspaper clippings and cigarette cards.
Intimacy
In commissioning new films intended for distribution on mobile phones, the curator Andrew Wilson created a novel brief for budding film-makers – “Think of making haircuts, not movies”. This might seem a bizarre request, but it recognizes that mobile phones are not just smaller versions of the movie screen, but are instead intimate expressions of their owner’s identity. This is why ringtones can be sold for exorbitant prices, whilst better quality MP3s have to be sold as less than half the price, if not given away free. A ringtone is like a badge or fashion item – it is chosen to say something about the personality of its owner.
Like badges, haircuts, stickers and jewelry, mobile phones are customized to help us explore and express our identity. Can moving images also be part of this secondary skin? Will they be collected and displayed, passed from hand to hand, and in turn adapted and remixed? Is this the kind of new creativity that the Creative Archive will make possible? At the moment, most digital media production tools use the metaphors of their ancestors. Video editing packages still have echoes of old Steenbecks and tape splicers. The tools are geared up for the epic, not the intimate. How could we create different kinds of tools to encourage different kinds of expression?
Dust
If we are to encourage new kinds of creative expression, we have to accept that this will only happen if we allow our content to degrade into dust. Remix culture requires flexibility – the ability to reduce content to the single atom that can then be reconstructed into a hook, a loop or a collage. Digital versions of the archive have this potential flexibility, but will it be in the owner’s best interest to realize it? Or will it be easier to preserve old content in its original form, in the hope that there might one day be some more small drops of commercial value to be squeezed out of it?
As the new economics of digital networks are discovered, the risk is that keeping content in a state of suspended animation will seem the safest bet. Unlike the planters willingly leaving the excesses of their overproduction for the gleaners to use, media owners are proposing digital rights management tools that put more control than ever before on the reuse and redistribution of material. If this scenario succeeds, there will be no dust in future digital archives – every piece of content will be locked up in its own clean, perfect cell.
Projects like the Creative Archive propose an alternative scenario, in which content is opened up to creative entropy. By providing clips rather than full programmes, the project encourages users to see the archive not as programmes, but as dust to be remixed and reassembled. We have to encourage more media owners to see the creative potential of this, and to support the development of new kinds of tools for a new generation of artists.
The fate of every new reproductive technology in the last two hundred years has been overproduction. Technological progress has provided the tools for easy manipulation of this excess of content – photography through the box brownie, text through photocopiers and desk top publishing, and music through cheap synthesizers, turntables and mixers. Each of these discovered a new aesthetic through the gradual decay of its high cultural forms. Photography became the snapshot and photo album; newspapers became fuel for fanzines, and the vinyl record became a tool for scratching and sampling.
Film and television now has the chance to embrace its own moment of creative entropy. Whilst the Hollywood studios try to sustain an artificial life for the reels and tapes in its archives, outside there are many projects that are trying to do the opposite. There is a race on to find a new aesthetics for the moving image, but the guardians of the last century’s cultural output are refusing to take part, trying to set limits on future creative expression.
It’s a doomed enterprise. After all, almost every library has its useless books. Far better to liberate them for new forms of creativity than to preserve their uselessness. For every voice saying that the archives must be kept pristine under lock and key, there will be thousands saying “No! – let us grind them into dust!”
















